Tuesday, 26 August 2014

Soccer Physics [iOS] Review

Given the sheer choice available, never would I have foreseen a game that started its life as humble Flash would one day, at least for now be my favourite, on any platform.
    Fact is, often we enjoy the simple things in life most ,and I guess that includes video games.

Originally played on Kongregate, now my iPhone and iPad, Soccer Physics by Otto-Ville Ojala is an accessible soccer game for everybody, even if you're no fan of football, in any form . . . almost.
    This is a title from said same developer who brought us the likes of Wrestle Jump [£1.49] and Tug The Table [£1.49].  So if you're familiar, you probably get where this is going.  Most likely head over heels!?

A 2 V 2, one or two -four player game, where the aim's to somehow control your team and be first to score five goals past an opposing human, or AI/ CPU side.  That's unless you're playing endless mode, which is self explanatory of course.
    You control your team ,and I use that term loosely, with one or two on-screen virtual buttons. This enables the player to move their players simultaneously, alternatively independently.

Noticed I changed my description of loosely controlling, to moving.  That adjective seems more apt, seeing as when you tap the button/s your player/s mostly, well  . . . do what they want!

This is far too funny to ever be frustrating though.  Amusing alone, double --no, quadruple the fun in parties!
If only someone invested in making it into one of those arcade tables with dual screens and in real life buttons.  I mean, no need to explain the pros there.

Different scenarios are thrown at you after each goal, adding to the already random spontaneity.
From the divergent players, to goal size, ball type and weather.  You just never know how it will play out next!

Visually clean, colourful also crisp, with subtle real-time reflections and a catchy soundtrack.  Soccer Physics is now available on the App Store and in your browser.  Physics, yo. 

Soccer Physics
"Football has never been so physically hilarious!"

Share your goal replays with Everyplay integration!

Monday, 25 August 2014

#SwingCopters Update: Version 1.1.0 [iOS] News

A first update for Dong Nguyen (dotgears/ @dongatory)'s Swing Copters in now live on the App Store.  
    As you can see from the screenshot above it contains a display ads bug fix, also gameplay tuning.  Unfortunately Game Center still doesn't work and needs mending, but I've learnt that is more of an Apple problem as they prepare for iOS8, so not unique to this particular app. 

I beat my top score first launch after installing version 1.1.0 ,and have definitely found the tuning to be game-changing.  Now it feels more a test of stamina above all else.
    The few things noticed and noted were:

1.)  The first gap level has been heightened.  This gives you more time to centre before  manoeuvring through. Gaps thereafter may have been widened too, or it could be all about point 3.).

2.)  Hammers appear to swing slower, making them less of a distraction while gifting more time to    dodge.

3.)  Taps feel more responsive and momentum feels reduced giving more overall, tighter controls.

While I believe these changes have made the game more accessible, if you're still having trouble getting started --check out my tried and tested High Five mini guide compiled [here.]  Yet to play the new Flappy Bird?  You can download a latest version for [Free] with an optional in-app purchase of £0.69 to remove ads. 

Thursday, 21 August 2014

How To Swing Copters [iOS] Mini Guide

After perusing all the articles I could find via Google Search for tips and tricks playing Dong Nguyen's successor to Flappy Bird, I think I've compiled a commonly agreed, universally accepted list:

Swing Copters is currently available for [Free] on iTunes App Stores worldwide ( Play Store also.)

Friday, 15 August 2014

The Expendables: Recruits [iOS] Review #EX3

The Expendables: Recruits [Free] from Lions Gate Films Inc. in my opinion is a surprisingly good promotional video game for The Expendables 3 movie. ( Now showing in cinemas worldwide. )

Or should I say games?  Dozens of them in fact.
    Chances are, if you like Wario Ware, or are a fan of mini-game collections such as the PlayStation classic Bishi Bashi, you're probably going to have some fun and maybe experience much fury here.

Recruits should also simply be taken for what it is, a mobile game, not some fully fledged triple a console title.
    Don't get me wrong Expendables is not without its flaws.  I'll give benefit of the doubt and say, "I may be doing it wrong."  Though there could also be a few bugs to iron out.
    Sometimes I feel the controls are not responsive, sensitivity sporadically changes and there has been a crash.

The Expendables: Recruits pits you against some tough as nails challenges from the team to the protagonist, an interviewee and potential Expendable.

These materialise as a selection of random mini-games.  Both in difficulty and generation.  As you progress, there are a few checkpoints after which you can retry and continue upon failure.  Fail after reaching the last part of Story Mode however and it's back to square one.
    This I think is harsh, especially seeing the final mini-game conveys chance as part of success.  That said it does add to the title's longevity.
    Other missions require a bit of skill and much trial and error.

Pop-ups prompt your instructions at the start of each round.
    Each play requires you either tap or tilt the screen, though often swipe, drag (slide), hold and release gestures are needed.

You'll be tasked with everything from safely landing helicopters to disarming bombs, but it's not all work and no play either --there are even some knife throwing, pool levels too thrown in the mix.

All missions are timed and cigars perhaps ironically, your lives.  You begin with nine, fail a stage lose one, lose all, it's game over.  Bonus cigars can be earned at select intervals.

Repetition is present, but there's a nice varied selection to become familiar with, attempt, then master.

Upon completing Story Mode, Endless Mode is unlocked and the Game Center leaderboards become your proving ground.

Much like the films, by sight and sound these retro mini-games celebrate 80's and 90's action heroes, humour included.

On the Extras page, there are links to the website, a theatrical trailer, featurette and link to order tickets.
    Strangely though, that's it. This is a completely free ( as opposed to freemium ) title.  There are no in-app purchases and at time of press not one advertisement was seen less heard.
    . . . It's like a digital goody bag!

The Expendables: Recruits
"Furiously fun!"

Tiny Wings And Doodle Jump Get Updates [iOS] News

It appears Lima Sky and Andreas Illger have both been hard at work on their said respective games.

First up, Tiny Wings [£0.69] receives an extra archipelago by way of Tuna Islands with five new isles to race along, over and through in Flight School.
    Tunnels add a fun new way to play then master ,and an almost 'even' playing field are amongst the new grounds you can now cover before feeding time.

Next, Doodle Jump [£0.69] gets a new Pirate theme with fancy dressed aliens, cannon ball-firing enemy ships to dodge, swinging rope ladders to scale, coin-filled treasure chests to collect and maps that mark the spots are included.
    There are also additional costumes for your perusal and purchase in the store, power-up items too.

Both title updates give these App Store classics a fun refresh and prompt re-downloads.  If you've yet to play either, now is a good time as any.

Saturday, 2 August 2014

Z Hunter: War of The Dead [iOS] Review

Bet you can't guess what the 'Z' stands for?  Okay, so video games are saturated in this particular theme ,and the format isn't quite new either.
    It's a 'Freemium' title with assumably removable advertisements and in-app purchases.  There's an energy mechanic, timers, also in-game currencies.  Genera Mobile don't bring anything ground-breaking to the table (except maybe the bazooka shells,) but I've actually found it quite entertaining and playable so far.

Developed by iOS developer David Liñán, Z Hunter: War of The Dead [Free] (formerly: Bring Death to The Dead) is an arcade shooter, one I really could envisage in a cabinet, complete with holstered infra-red sniper and machine gun down my local amusements.
    It looks, sounds and plays just like one.  The only real difference being well adapted virtual controls.

Far as the story goes, there are a few pages.  Twelve to be precise, in the form of notes.  These can be unlocked, then read after fulfilling certain requirements.

Other than that, all I know is you play an ex-Marine in this zombie (apocalypse) survival First-Person (arcade) Shooter. Your duty is to seek and destroy all remaining zombies, rescuing the few survivors left.
    As missions become more difficult, you will need to purchase and upgrade more powerful weapons. There are also useful supplies available to buy in the 'store' that will give you the edge, such as a radar or hollow bullets.

The player is briefed on navigating the menus and instructed how to play from launch.  Throwing you straight into the action almost.

After which time further campaign missions will be available, soon to be joined by three other game modes.
    Daily Weapons lets you try before you buy a primary or secondary weapon from the store.  This is available every ten missions.  In Where Are The Zombies you must find and kill two zombies before a human civilian is killed.  This mode is unlimited and a way to earn the virtual money if you are finding it difficult progressing.  'Superzombie' is much the same except the zombies can mutate and take more damage making them more difficult to down.  There are four missions here, at least in the first two areas.

Whether all this changes in the next area, I have yet to see.  There are four in total, all set at different times; Jacksonville --12 Days Later, Caravan of The Dead --45 Days Later, Amusement Zombie --90 Days Later and Dead Port --180 Days Later.
    With 40 plus campaign missions alone in Jacksonville, War of The Dead looks to pack quite a lot of content. Zombies, weapons, modes too have nice variation as do the different areas ,and the weather, even time of day differs.

More on the energy mechanic.  You begin with ten units and success, or failure, one unit is depleted per mission accepted.  All ten are refilled on ranking up.  There seems to be no clear experience tracker, aside from your level up bar, which appears to fill as you play the game. More energy can be bought with 'gold', or you can wait for it to replenish.
    Weapons, supplies and certain ammo also cost virtual money or 'gold bars' ,and upgrades have timers which can be bought or waited out.

Your primary weapon is always a sniper rifle, secondary, a machine gun or Bazooka covering both ranged and close quarter combat.
    You begin with a MOSIN M90/31 and AK-47.  Ammunition is free and unlimited, aside from the Bazooka shells which are unfortunately limited and overpriced in my opinion.  You can also accidentally kill humans if they are in range of the impact, so it's not always the best tool for the job.

A certain amount of grinding and waiting, or in-app purchases are required to complete this title.
    You do earn currency, slowly ,and there is a daily bonus, just for playing the game.  Bonuses are also earned by pulling off head-shots.  There are also limited time offers on in-app purchases that may be worth a flutter.
    I am finding it fun in bite-sized play sessions and will probably throw some money at the developer by purchasing something soon as Z Hunter is definitely worth more than the free price tag it carries.

While the game looks and controls just as well on the iPhone, iPad's bigger screen does make spotting your targets easier on the eye.  There's also sometimes a cool action-cam and 'slo-mo' feature when shooting zombies.  It's just a shame game save data doesn't carry over to each device you play on.  Headphones come recommended and will also help you determine whether a zombie is approaching from your left or right.

Whether or not it would be more appealing as a premium title, War of The Dead is worthy of a download at least.  That much is a 'no-brainer,' you up for a taster?

Story: 75%
Presentation: 90%
Gameplay: 90%
Longevity: 90%
Innovation: 75%

Great! 84%

"Dead good!"